I’m more interested in the programming, esp. how to get the program efficient (not necessarily “easy”) to use, with adequate features, and some cute (and I hope clever) ways to use software to achieve way more than a manual coloring process, I nonetheless have to do “testing” so I completed this entire image (sorta magical realism). I don’t claim my coloring is very good, but it is obsessed with detail and consistency in color selection. The original I found online was a crummy start as it was low resolution (thus blends fine detail into a pixel soup) and with numerous “defects” (probably it was a scan) I had to repair before I could even begin coloring. My real goal in my software development is to create the drawings not color them, but I have to do some of the coloring stuff to understand the requirements (better) for my drawing creation system.
This is probably 15 hours of work (with asides into fixing bugs in my program and/or adding a couple of “convenience” features).
Now that this is coloring the first time it is (or will be when I get more code done) very easy to just alter the palette to change the colors to something more pleasing or interesting or exotic. That’s the whole point of why I wanted software to do this, being able to iterate color schemes (as well as easily fix mistakes). The people who are part of this fad probably hate the idea of a program (instead of real tactile materials) but if you care about the end result, not just the process (and actually the program coloring requires great focus and obsessive attention to detail, just as real materials do), then a software coloring program, esp. a very strong one well suited to this task (as opposed to a general purpose painting program, many of which exist) can be a big help.
Meanwhile if you want to know more about this project, as I won’t do many posts about it here, head on over to my other blog, a mixture of images (and their issues) and software development issues and history and progress.